Speakers 2016

Kiki Wolfkill

Studio Head – Halo Transmedia & Entertainment


Kiki Wolfkill heads up 343 Industries’ transmedia and entertainment efforts. She served as Executive Producer on the digital series “Halo: The Fall of Reach”, “Halo: Nightfall”, the upcoming Halo television series, as well as the Halo Channel experience on Xbox One, PC, and mobile platforms. As a passionate storyteller both in and out of games, Kiki brings together her production background and her creative leadership to deliver on the next chapter in Halo’s expansive universe. Kiki joined 343 Industries in 2009 as Executive Producer and was responsible for building the internal “Halo 4” game team and shipping “Halo 4.” An industry veteran of nearly 20 years, Kiki’s career in games began in the visual arts, where she eventually became Director of Art of Microsoft Studios. Her past credits include the Project Gotham Racing and Forza Motorsport franchises, as well as classics like Fable, Crackdown, Gears of War, and Mass Effect. In 2013, Kiki was named one of the 10 Most Powerful Women in Gaming by Fortune Magazine. You can read more about Kiki and Halo here.


Bill Anker (DDM)


Ralph Barbagallo



Ralph Barbagallo is a game industry veteran and experienced Augmented Reality and Virtual Reality developer. He stared FLARB in 2001 as one of the earliest mobile game companies in the West which has moved on to developing Virtual Reality and Augmented Reality experiences for entertainment, defense, and industrial applications. Ralph’s latest projects include InnAR Wars: a multiplayer augmented reality RTS for Google Tango, Caldera Defense: an action/strategy game for Gear VR, and Ether Drift:  an Augmented Reality strategy game combining 3D printed toys, games, and AR for mobile devices and upcoming wearable platforms. He is currently building next generation AR experiences for HoloLens and beyond.

Robb Chiarini 



Robb Chiarini has been immersed in the video game community for over 20 years and leverages his extensive experience as a player, community organizer and industry professional to elevate the ecosystems of gaming, competition and eSports.


Since his early beginnings as a community organizer, hosting his own series of events and activities, he’s had the pleasure of working at IGN and their eSports program, the IGN Pro League (IPL) to Blizzard Entertainment’s eSports group and currently leads the casual and competitive initiatives for the competition team at Ubisoft.


Through the years he has worked with nearly every publisher and endemic partner, including premier eSports titles and events such as League of Legends, StarCraft II and BlizzCon as well as provided consultative services to a wide variety of entities and corporations.


Thomas Lee

VR Evangelist


Game Developer, VR Enthusiast, and Digital Media Executive with deep expertise in Online Games, Mobile Products, and entrepreneurial spirit. Successfully launched and managed products in North America, building world-class teams from the ground up, and growing the business to achieve critical acclaim and success. Made in Korea, living in Los Angeles, passionate about technology, communities, and entertainment on connected devices. Gamer, World Traveler, and Father.

Arne Peters

ESL Gaming


Arne Peters manages ESLs global strategic relations as well as technology cooperations.

He's been working in the games and technology industry for most of his life, serving in management positions at companies like Intel, cdv, Atari and Nintendo.

Starting on the game development and producing side, he later moved into publishing and business development.

At Intel Corporation he was responsible for the games and content strategy for the EMEA region, working with studios and publishers on developing games for the latest PC technologies and growing the PC ecosystem.

Prior to joining ESL (Turtle Entertainment), Arne Peters was Managing Director at 505 Games and responsible for the German and Eastern European region.


Dean Takahashi

Lead Editor GamesBeat/VentureBeat


Dean Takahashi is lead writer for GamesBeat at VentureBeat.

He has been a tech journalist for more than 25 years, and he has covered games for 18 years.

He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked."

He organizes the annual GamesBeat and GamesBeat Summit conferences.

He lives in the San Francisco Bay Area.

Timo Ullmann 

CEO, Yager